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ADVENT.DOC
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1984-06-12
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3KB
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99 lines
12 JUNE 1984
Notes on ADVENTURE (for IBM PC)
1) TO PLAY ADVENTURE
The ADVENTURE game requires one single sided drive & 96K of
memory. The system file "CONFIG.SYS" <MUST> contain the
the two statements, "BUFFERS=10" and "FILES=10". The following
files MUST reside on the default drive:
ADVENT.EXE, ADVENT1.TXT, ADVENT2.TXT, ADVENT3.TXT, ADVENT4.TXT
The game may be started by typing "ADVENT<cr>".
A saved game may be restarted by typing "ADVENT -r<cr>".
Debug data will be output by typing "ADVENT -d -d -d<cr>".
2) TO HACK ADVENTURE
The ADVENTURE game source files are either, header, code or
text files.
ADVENT .C - initialization, save game, restore game
ENGLISH .C - interpret game player's commands
DATABASE.C - text file management & output
ITVERB .C - intransitive verbs execution
VERB .C - transitive verbs execution
TURN .C - analysis & execution of player's command
ADVENT0 .C - utility to create "ADVTEXT.H" file
ADVENT1 .TXT - long cave description
ADVENT2 .TXT - short cave description
ADVENT3 .TXT - long & short object description
ADVENT4 .TXT - conversational descriptions & responses
ADVENT .DOC - this ADVENTURE documentation file
STDIO .H - standard i/o header
ADVENT .H - #define & structure statements
ADVWORD .H - words & codes array
ADVCAVE .H - cave & travel arrays
ADVTEXT .H - TXT file message indexes
ADVDEF .H - data constants & variables definitions
ADVDEC .H - data constants & variables declarations
WARNING:
The TXT files are the ASCII text messages used throughout the
game. They may be modified ONLY if you have the utility
program, "ADVENT0.EXE" or the source "ADVENT0.C". This program
creates the header file "ADVTEXT.H" which is "#include"d into
"ADVENT.C" during compilation. After ANY changes to the "TXT"
files, recreate a new "ADVTEXT.H" file. Make sure that the
four "TXT" files and the utility "ADVENT0.EXE" are on the
default drive, then type "ADVENT0<cr>".
The game was translated from BDS C to CII C86 and standardized
as per UNIX standard i/o library functions. The following
changes were instituted:
0) UNIX standard i/o
1) "include"d header files & "extern"al statements added
2) cave/travel data arrays are now internal
3) word/code data arrays are now internal
4) TXT message index arrays are now internal
5) TXT file format doesn't require # terminator character
6) save & restore game overlays intergrated with "ADVENT.C"
7) word/code syntax parsing optimized in "ENGLISH.C"
BINARY LEX-ORDERED WORD LOOK-UP added in "DATABASE.C"
8) TXT message indexing & output optimized in "DATABASE.C"
9) TXT message typos corrected
A) created "ADVENT0.C" utility (cf. #1, #4 & #5)
B) created "ADVENT.DOC" documentation file
Compile with CII C OPTIMIZING C86 version 2.10+, via:
(See CCADV.BAT)
CC1 filename
CC2 filename -u
CC3 filename
CC4 filename
Link with the standard PC-DOS linker, via:
(See CLADV.BAT)
A>B:
B>A:LINK ADVENT,ENGLISH,DATABASE,ITVERB,VERB,TURN,,CON/MAP,A:C86S2S
The modifications described above were implemented by:
Jerry D. Pohl
1922 Junction Avenue
San Jose, CA 95131
(408) 298-1262 / (408) 298-3185 (both 8..6, m..f)